Measure your ping and see whether your connection is responsive enough for gaming, video calls and anything else where delay matters more than raw speed.
Ping, or latency, is how long a tiny packet of data takes to travel from your device to a server and back. Download speed is how much data moves per second; ping is how long each request waits before anything moves. A connection can have a huge download speed and still feel sluggish if the ping is high, which is why online games, video calls and remote desktops care about it more than about Mbps.
Jitter is how much the ping varies from one moment to the next. A steady 40 ms feels better than a ping that jumps between 15 and 120 ms, even though the average is similar.
| Connection | Typical ping to a local server | Verdict |
|---|---|---|
| Fibre | 3–15 ms | Excellent for everything |
| 5G | 12–40 ms | Good for gaming and calls |
| LTE / 4G | 25–70 ms | Fine for calls, playable for most games |
| Fixed wireless (WISP) | 10–40 ms | Good |
| ADSL / VDSL | 20–50 ms | Fine |
| Starlink | 25–60 ms | Fine for calls, playable but variable for gaming |
| 3G | 80–200 ms | Noticeable delay on calls |
These are to a server in South Africa. Games hosted in Europe add roughly 150–180 ms and US servers 200–250 ms on any local connection, because of physical distance. Choose SA or the nearest regional servers where a game offers them.
Under 20 ms is excellent, under 50 ms is good for gaming, under 100 ms is fine for calls. Above 150 ms delay becomes obvious.
Usually WiFi, background traffic, a VPN, or a distant server. Test on a cable to a local server; fibre itself should give under 15 ms.
Not directly. A faster package does not lower ping, but a saturated line raises it. Fibre lowers ping because of the technology, not the speed.
The variation in ping over time. Low jitter matters as much as low ping for games and calls.
Guides: WiFi speed testFibre speed test